Desnova 15, 1423.
The PCs continue to struggle against Csunori, who armors her new corpse up with magic and proceeds to engage them in melee whilst Boriya's skeletal naga hurl spells and create chaos. Aldren runs into an adjoining chamber only to confront the young villain himself, who approaches calmly and asks the elf to hand over what he's carrying. Thanking him for handing it directly over! The gargoyles spray blood into the melee above, greasing up the area and making it more difficult to move, but our heroes have by this point whittled down most of their opposition with whatever desperate strength and magic they have left to them. Boriya magically paralyzes Aldren and then claims the lantern, transporting himself away, much to the dismay of his 'lover' Csunori, who is defeated and then beaten to a pulp (and then some) by Rucia, who has exacted vengeance for his clan at last! He even removes her magical undead heart and then ruptures that, putting to rest another of the unusual relics which seem to have given the Naturalists their strange and effective powers...
Our heroes proceed on through the cellars, exploring a nearby ossuary as well as the library/shrine in which Boriya was waiting. They find a tome called the Codex Nefarium which details the Palace of Splendorous Agonies, supposed otherworldly home to the devil whose very shrine this is. They also come across several crypt chambers, one with the heavily sealed tombs of soldiers, another for what must have been servants or such, in which they find a prosthetic finger wearing a magic ring, and an opaque, cobwebbed bottle of 'endwine.' Other features of the cellars are a distillery for blood-infused wines and liquors, a torture chamber, and several areas with stocks and prison cells for the mortals that the Vilensky family and their kin must have drained through the centuries. They notice there are some emaciated, vampiric humanoids still crawling about the place, but they seem rather skittish, begging the PCs only to not 'take their blood'. They even follow one to to the Well where it is lapping at the deadly contents...but no sign of Sludd down there.
After finding a puzzle contraption in some of the blood stockades, they activate it and gain access to a previously blocked off corridor, leading them into the Vilensky Vault, heart of the riches of the family that last reined over the vampiric castle. In addition to an iron key covered in swirling vines, the object of their search here, they come across a heap of ancient coins, valuables, and a magical medallion and instrument. There are also floor plans which allow the PCs to see how they can shut off the circulation of vitae throughout Old Bloodwalls. Rucia and Bjork do so in the distillery, putting out the flames that activate the steam circulator pipes which pump all the blood being drained from the castles victims and the surrounding Tzarswald. They dimension door outside to the rest of the party, and the castle seems to collapse as if deflating...into a mere stain of blood in the center of a depressed hill, sitting in the forest. The veil has been lifted about the clearing, only the surrounding ruins remain, and the curse that was draining the PCs seems to disappear. Our heroes prepare to rest and do some bookkeeping at a nearby settlement while they determine their next moves.
PCs: Aldren, Bjork, Nebol'shoy, Rucia