Desnova 17
The PCs finish up their trades with Orglo, securing the ring of regeneration for Mockleg. They head out into the park where they meet a poet who is trying to impress students. Instead, Bjork performs and gets a better reaction from a student, local gardener and the poet. They head back out into the city, visiting the Silversmith whom Nebol'shoy needs to hire for a job creating a component for his spell. Zmierv warns the party that their (former) friend Sludd had stolen from him, but they claim not to really know the guy. Bjork sings a tune that is noticed by an unusual old lady, who gifts him a seemingly dead mouse (which turns out to still move). He departs with Aldren to check out a few shops while Rucia and Nebol'shoy head into Ptarmigan Park after the lady.
Rucia wanders deeper into the park, and is then confronted by some sort of mime or jester, who is partnered with some shady individual in the bushes that attempts to pick the paladin's pockets. The mime hurls some juggling balls at the dragonkin and then flees to the park exit while Rucia tries to find whoever was in the bushes. The mime confronts Nebol'shoy at a park exit, and a battle is initiated. A spiked ball is stuck into the gnome's face, but then he retaliates with a blight spell that insta-gibs the street performer. He searches the mime's basket and finds more balls, juggling knives, coin and some candles that are evidence he might have worked for the Brothers Dimm! Rucia is unsuccessful at tracking the accomplice, and the two cover the mime's body in the bushes and head deeper into the park to find the old lady Agba...
Aldren and Bjork visit a local pet shop where the ranger purchases a number of woodland animals, a raven and a magpie, all of which he is presumed to want to free outside the city. They notice there is also a large crayfish painted white in honor of the local legend of Old Marrow (RIP). They arrange to pick up the animals the following morning. Afterwards they head over to the Blade and Bulwark to inquire about some armor and any 'special items' they might have around.
Rucia and Nebol'shoy find Agba after sharing soup with another local hobo, there's a philosophical difference of opinion which turns into a brawl, despite the gnome's attempts to separate them. Agba summons the man outside (Griefv) to come to her aid, and unleashes deadly magics upon the paladin, who begins to clobber and smite the strangely resilient crone. As they fight, the tent animates and sprouts a quartet of deer legs, and begins to escape the park, causing much of a stir among the populace in the south of the city. Bjork notices his mouse is fidgeting strangely even at a great distance. After several rounds of combat, Griefv and Agba and their tent manage to shake off Rucia and the gnome, and they choose not to pursue. In the commotion, the guard and most locals don't notice they were involved.
The party members converge back on the Gravers' Guild for a discussion with Ser Arkimedes who tells them he'd be interested in their ideas for a next 'dig' or expedition. Smite-Eyes' Tower is named as a possibility, which the PCs say they might eventually be headed towards anyway.
Desnova 18
After a troubled night for Rucia, who has a vision of glowing-eyed undead mice stalking the Guild, the PCs wake up and have breakfast with the halfling. A wagon has been arranged to pick up the PCs, their cache and purchased goods and bring them back to the docks. They grab their animals. Rucia visits the Libellum Sanctos and speaks with Father Feydruun, who attempts to convert him to a paladin of Sanctos, as he has heard of the paladin's exploits and is an avowed enemy of Boriya Mikhailovic. He knows that Boriya's family does spend some time at the esteemed Halfwynter Lodge, a favored ski resort for the nobility of Brazoskov, highly exclusive and protected by mercenaries.
They return to the docks, let loose the folding boat and then travel north to the mouth of the Jaggerhead Lake, as the skies begin to storm and rain heavily. They notice a strange disturbance in a cemetery on the shore as they prepare to down-size the boat and cross to the Skorbi River.
PCs: Aldren, Bjork, Nebol'shoy, Rucia
NPCs:
Agba (d'vryn female): A hunched, heavily wrinkled old lady with greasy, cropped white hair that is tied back into a topknot. Shuffles along with some assistance from a stick, seems to appreciate good songs, and offers Bjork an undead mouse for one of his performances. This offends Rucia, who tracks the old lady down and realizes that she is some sort of homeless, powerful, necromantic witch hiding out in Ptarmigan park. He confronts her and Griefv but they escape in their ambulatory tent!
Griefv (??? male): Lanky, tall old man with a grim face and long, straw-colored hair. He wears the straw hat of a local farmer and is short of speech, unless really needed. Seems immensely strong for someone of his frame, and quite possibly undead or 'other'.
Mighty Svatsky (human male): A poet with long, curled hair that is possibly some sort of fancy wig. Hangs out among the nobility of Brazoskov, including stings at Halfwynter Lodge and the Skolareum at Arkany. Possibly interested in hiring Bjork for a collaboration, putting music to his prose, since he thinks the youth of the area are more interested in magic and gossip than the arts proper.
Sven (human male): Stocky and square-shouldered, square-jawed oaf who steers a cart for rent in the city of Arkany.