Wednesday, November 3, 2021

Brazoskov Races

Aarakocra: Few of these avian creatures make their residence in the kingdom of Brazoskov, generally sticking to family units out in the wilds, but there are several exceptions like the Stormbeak clan which can be contacted through Orekh in Omnuty.

Aasimar: These celestial touched beings are only ever encountered as individuals, often embedded within certain churches or noble enclaves in larger cities like Yurishad.

Bugbear: Bugbears often make their livings as brutes among goblin communities, occasionally bullying their way to positions of power above their smaller kin, but they also thrive as raiders and trappers within their own communities through the Tzarswald and cold Umbrilya.

Changeling: The changelings are most common in urban settings throughout Carpezce, Myrkyba and Brazoskov, where they tend to remain quiet and blend in with their human and dwarven peers.

Dhampir: Largely connected to the great presence of Blood-Counts of old Karnovya in centuries past, dhampir are not terribly rare even today, with the vast majority inhabiting or dwelling in the margins of society in Brazoskov and Carpezce.

Dragonborn: Though they have no sizeable presence, dragonborn do exist throughout Karnovya in small tribes, generally in the same terrain inhabited by their respective draconic ancestors. So, silver dragonborn in the Gargoyle Steeps, green dragonborn in the Tzarswald, black dragonborn in the Hexen Downs (often mixing it up with lizardfolk), and so forth.

D'vryn: A largely nomadic people seeped in superstition, the D'vryn are rovers and gypsies who can be found across Brazoskov, all 

Dwarf, Duergar: The duergar are a large threat to western Karnovya, where they raid the surface from numerous regions, and tend to take and trade in slaves from those villages or groups they conquer. But what really draws them to the surface are the alloys and precious stones being mined by their surface kin or the rock gnomes that also inhabit their raiding grounds. Occasionally a deep dwarf might find her or himself philosophically opposed to the doings of her/his clan, but even so they will find little trust among the other civilized races. 

Dwarf, Hill: Hill dwarves are among the most common of Karnovyan races, but unlike their presence in other distant lands of Khel Vanor, they tend to integrate almost completely with human communities who can appreciate their workmanship and family-oriented lives.

Dwarf, Mountain: Mountain dwarves are more apt to form their own isolated clans than their hilly cousins, but most of them are still mixed in with alpine or highland human cities and villages.

Elf, Dark: Not as common as the duergar who raid the surface regions of Karnovya, but there are purported to be drow civilizations deep beneath the continent, and individuals or hunting parties have been encountered throughout the centuries, not all of which are hostile.

Elf, High: High elves are not quite native to Karnovya, but several of their clans have taken up places in the more refined societies of Myrkya or Brazoskov, in cities such as Gladenspyr or Yurishad.

Elf, Wood: The most common of elven kin in Karnovya, wood elves exist in large family units throughout the Tzarswald and Jaggarwood. Though they don't integrate as often into human societies, they are known to hunt and trade just about anywhere, and offer travelers refuge when encountered.

Firbolg: Several firbolg families survive in the cold woodland known as The Dirge, but if there are any elsewhere in Karnovya, they have yet to be seen.

Genasi: Genasi of all heritages are exceedingly rare in Karnovya, but water genasi are often found in coastal areas, and fire genasi have a presence in Oslek communities in and about The Bellows.

Gnome, Forest: Fleeting and shy, forest gnomes nonetheless can be found in small, hidden communities throughout the mighty Tzarswald, and some individuals might have reason to drift into more populated areas.

Gnome, Rock: More common than their woodland counterparts, rock gnomes often inhabit regions of Western Karnovya like The Shorn, The Promontory and the Wolfen Waste, where they work and trade among humans.

Goblin: Goblinkind is nuisance enough throughout Karnovya to be considered a danger, and large warbands mixed with hobgoblins and bugbears can be found in most uninhabited regions where they have access to raiding outlier communities or trading routes.

Goliath: Though extremely rare throughout most of Karnovya, goliath clans nevertheless do thrive in the mountainous region known as the Thunderblight, southeast of the Tzarswald.

Half-Elf: With the sizeable presence of wood elves in some of the rustic areas across Karnovya, half-elves are more than inevitable. Much rarer would be half-elves of dark elven, high elven, sea elven or eladrin stock, such beings would likely be singular in their communities.

Halfling: Halflings are non-native and somewhat rare in Karnovya, but individuals or family units of all the subraces can be found in larger human communities, especially coastal or pastoral cities.

Half-Orc: Orcs are non-native to Karnovya, and almost unheard of, but it's not impossible that a sailor of their species might put to port, resulting in half-orc offspring. 

Hexblood: Hexbloods are not unknown in the Hexen Downs of Myrkyrba where witchcraft is a staple of many lives in some form or other, and hags live among man.

Hobgoblin: Very rarely found outside of goblin communities, which hobgoblins are known to take charge of, organize and rally for raiding purposes. Hobgoblin mercenaries are also prized for their fighting capacities in the kingdom of Oslek, or in brigades such as The Red Weather.

Hsin (locked): A human sub-race hailing from the neighboring continent of Shara'zai, the Hsin are slightly shorter than native Karnovyan humans, with skin tones ranging from fair to tan or even brown in some instances, generally dark hair, and occasionally different-angled eyes. They come from several cultures, each with unique cuisine, dress, and weaponry, and are most likely to be found in port cities and communities on the southern coasts.

Human: The 'default' Karnovyan humans tend towards lighter skin with hair ranging from dark brown to blonde or even platinum. Albinism is also a rarely common affliction in many bloodlines throughout the kingdoms of Brazoskov, Carpezce and Oslek.

Kobold: Kobolds are a scant threat throughout Karnovya, but they are known to thrive in some subterranean areas like cavern networks, mines, and sewers.

Lizardfolk: Lizardfolk are fairly common in regions such as the Hexen Downs or Blacktooth Bog, where their tribes' dispositions from man-eating savagery to peaceful trading. 

Minotaur: Most often found in Oslek, where they represent a reasonable percentage of the overall population, but individual Minotaurs or small families can be found spread throughout Karnovya, often taking up trades within human communities that won't shun them.

Ounce: Bipedal snow leopards that can be found in numerous prides across the continent, very often beyond the fringes of human civilization. While many are savage and hostile towards other races, a few such as the Orkhul Pride of Forlornya are more benign fishers and traders.

Reborn: On a continent where necromancy is strong, and higher undead often flaunt their presence publicly, it's no surprise that there is a larger presence of the Reborn. 

Svirfneblin: Deep gnomes are a rarity, but no more so than their forest counterparts. Traders, explorers and prospectors from this species aren't unknown in woodland or mountain regions

Tiefling: Like the aasimar, these plane-touched beings are little more than a curiosity across Karnovya, though they seem to have a solid presence within the nobility of Carpezce, and several tiefling artists, musicians and vagabonds roam the continent.

Tortle: Though unknown to most of Karnovya, tortle traders do wander the southern coast of the Sollum Span, and several hostile 'snapper' tortle mud-villages have sprung up throughout the Hexen Downs east of Kurstav.

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