Desnova 29
The PCs decide to follow up on the local bear attacks after speaking with a grizzled old hunter named Murgalov at the Meek & Marrow. But first, to get a good nights' sleep. Aldren returns to the vacant Obylensky Farm where he notices that Suchi the ounce must have been squatting due to an open window and some traces of fur on one of the farmboys' bunks. The rest of the party stays at the Inn, briefly encountering an ex-Red Weather soldier named Volkov and some local women who seem nervous at their presence. Nebol'shoy summons up a new fey-hawk familiar and they set up a tiny shelter in the room after pushing the bunks together.
Desonova 30
In the morning, Aldren returns to the Meek & Marrow for some pancakes with his companions. Lubomir once again offers Bjork some permanent employment, and the Nebol'shoy forks over some platinum to help support the inn while the crowds are thin due to oncoming winter and bear attacks. The barkeep tells them that their old friend Pavli is out there somewhere trying to track the source of the ursine assailants, and the PCs decide to set off along the trail towards the river where they suspect they will find more evidence.
They spend several hours uneventfully enjoying the autumn weather while noting that the path will need some clearing due to inactivity. As they approach the river, they find a strange figure 'listening' to it. She speaks in the secret Druidic speech which Nebol'shoy understands, and turns out to be a former lover of Quagmov, who the PCs have slain. She grills the gnome about other local druids, deciding that he is of too short stature for a mate, and they press on, following tracks which Aldren misidentifies as belonging to some giant humanoid. Further up the river, they spot an upturned, carved log which was serving as a makeshift canoe with some bloodstains on it. Eventually, they find Pavli hidden in a hollowed out tree stump. He is enthralled to see his old friends, but still bitter that they left him in the basement of the House of Drawn Veils some weeks back.
Unbeknownst to Nebol'shoy, Rucia gives Pavli some of the aging draught he still has from the pawn shop basement in Borgaborsk, and though he doesn't notice at first, he ages well into his teenage years. The gnome is confused, and the boy feels ill in his newly aged body until he adjusts. They bring him back to greet Aldren and Bjork, and he insists on accompanying them, thinking he's pinpointed the origin of the larger, deadlier bears in the area to a steamy vent in the mountainside. Once they cross the river in the folding boat and find the fissure, Nebol'shoy realizes there are druidic markings which seem to have 'opened' the place up, and that the fallen enemy Grittnar migh have been responsible for opening up this cavern network and unleashing these mammals of unusual size on the countryside.
They tie a rope to descend into the fissure, noting some thermal activity within. A pit of bones from local beasts, giants and Red Weather mercenaries lies at the bottom, and both Nebol'shoy and Bjork fall in, the latter finding an old vial wrapped in leather still intact with one of the skeletons. Rucia just uses magic to get down, as does Aldren. Pavli makes a show of his successful descent, becoming adapted to his stronger body. He's also been equipped with a magical shortbow and several daggers via Aldren. In the next area of the caves, they encounter a trio of ropers who surprise them and manage to grapple and poison all of them before the PCs eventually turn the tide. Pavli is taken down at least twice in the fight but brought back with healing magic. After the battle, Bjork finds an emerald necklace in the guts of one of the aberrations, and they upgrade Pavli from the daggers to a magical handaxe.
They travel south to a curved corridor where they find an area filled with pine needles, brush, massive bear spoor, and the dented and twisted armored corpse of a minotaur whose head and left arm have been separated from the body. The carnage is not that old, so the PCs figure that a detachment of Red Weather mercenaries must have attempted to clear out the bear bits in recent weeks. They then proceed to a molten cavern containing a caldera and giant rib bone of some ancient beast. Within sits a an enormous bear, tending itself on a pile of treasure and viscera, which Aldren discerns must be Ursolox the Living Avalanche, a creature of legend though to be long deceased...
PCs: Aldren, Bjork, Nebol'shoy, Rucia
NPCs
Ch'kek'la? (human? female): A woman of unknown age dressed in a dense black bear fur coat and hood, wearing a black crow's mask. She's a member of the Myrkyba druid circle in a neighboring land, and had apparently some sort of relationship with Quagmov, fallen foe of the PCs. Nebol'shoy informs her of his passing without getting into detail. She has eccentric habits like listening to the land about her.
Murgalov (human male): A grizzled trapper and hunter in the Northeast Tzarswald, seems to operate out of Svodnikha although he claims he has no home. Dense eyebrows, thick gray hair, curled on top and long in the beard. Wears foul-smelling furs and carries a blood-stained rabbit net around with him. Often grovels for meals and drink, and used to know the lost hunters from the abandoned lodge southeast of Svodnikha.
Volkov (human male): A tall human male with long blonde hair and dark blue eyes. Bulky with muscles that project from his 'sleeveless' plate mail armor. The armor is painted red, and he carries a greatword worn on the left as a longsword, and a book satchel, halberd and short bow. He also wears a cape that is far too short on him which seems a bit ridiculous against the rest of the attire.

