PCs: Aldren, Bjork, Nebol'shoy, Rucia
Sunday, September 20, 2026
Sunday, May 24, 2026
Session 47: Do Squids Have Butts? (5/24/26)
The PCs travel by folding boat through the Jaggerhead Lake, destined for Borgabosk. En route, they learn from some fisherfolk that Svodnikha has been under attack from some bears, and not for the first time! They next encounter something serpentine and frightening in the waters, which turns out to be some sort of naga which considers herself the guardian of the river. After a brief communication, they are sent on their way, and eventually arrive at the dwarf town.
The PCs split up to exchange some gems and jewelry, including some of the jeweled crab bits from the Lost Isle of Skorbi, and pick up any orders that they had at the Smeltworks, including a shield made from the carapace of Old Marrow. Aldren purchases a jade ring. They rent some rooms at the Hammers Rest for the evening, and meet an old soldier named Chainpike, who peer pressures them all into gambling on some brawls in the inn's fighting pit. Chainpike actually surprises them and ends up winning a round and some money, before wisely retiring with his earnings. At night, the PCs magical squid air bladder is lifted by some local thieves, but they track it down in short order without murdering all the perpetrators.

Desnova 29
Speaking of single women...the PCs visit Tanka to notify her of her Old Shard's passing, and exchange some parcels. Though saddened, she deals with the loss practically. She also tells the PCs that she recently spotted a carriage coming through the village bearing an eerie red lantern en route to the Halfwynter Lodge up north.
PCs: Aldren, Bjork, Nebol'shoy, Rucia
Chainpike (human male): A tall man in his 60s with the bearing of a soldier, he has a large, drooping gray moustache below a blunted nose and deep blue eyes with flecks of gold. His hair hangs thinning and shoulder length below the hood of a forest green cloak that he wears, and he huffs smoke-rings from a lacquered birch-wood pipe, the flashiest thing about him. There’s a hobble in his step which seems to indicate some knee or foot injury he once sustained, and he appears armed only with a humble short sword tucked into a leather sheath.
Private Polgar (human male): A tall man in his late 20s with a straight black beard and excess of chest hair on his skinny frame. A newly appointed soldier in Svodnikha with 'triage' skills' that may or not included sleeping with every local woman he can find. Currently the sole Soverat appointed to the village.
Sunday, April 26, 2026
Session 46: The Wake of Destruction and Other Partings (4/26/26)
Desnova 26
The PCs look around Old Shard's Tabernacle to find signs of a struggle, and then perform a brief burial ceremony before moving on to the rest of Zolovny. Sadly, it too has been sacked. The Sallowmoon gypsies seem to have vacated the place, but most of the Ganelari clan has been destroyed by some sort of insect plague. And this is the story for the rest of the fishing village/den of ill repute, they find swaths of scorched earth and bodies, areas destroyed by insect swarms, and then a lot of victims with stab wound, many in their backs. In the basement of the House of Drawn Zippers, they find Lt. Strand locked away, who fills them in on some of the details. Zolovny was sacked by three black riders who each weilded a vast and destructive power.
Many of the PCs' contacts and friends are missing, including Smoker who may or may not lie beneath the scorched rubble at the Flapping Salmon. Strand and several other Soverat soldiers survived, as well as a group of children and elders that were sheltered at the Stockade, but all other residents seem to have been slain or fled the area. The PCs find a roguish boy near the docks who asks if they want some company, but he ultimately heads off on his own. Speaking with some of the D'vryn, they realize that Olena and the other Sallowmoon escapees might have set up at one of the camps near Arkany.
Desnova 27
They decide to tree-port with the survivors to Arkany, where they carefully hide Stellum out in the woods to prevent discovery. The non-D'vryn seek refuge in the city, and then the rest of the party marches off to find the Sallowmoon camp. En route, they encounter a pair of giant Elk, one of which is brought down to feed the troupe, while the other flees for its life. They rejoin with Olena Sallowmoon and her clan-mates, all thrilled to be reunited with the children that they had left in the Stockade shelter.
Captain Condor is returned to life at the temple, and says his thanks and goodbyes to the party. Stellum also offers to take Rickardt to his home of Maegra, hopefully beyond the range of Dr. Flargheist and his travelling circus, and the plasmoid accepts. The PCs thank Stellum and Rickardt for their help and, reunited with their paladin, plan out their next step.
PCs: Aldren, Bjork, Nebol'shoy, Rickardt
NPCs
Cullov (human male): Knife-strapped bilge rat of a boy, doesn't seem up to much good as he openly inquires about roguish pursuits. The PCs encounter him in Zolovny after it's been sacked by the Three Uncles of the Funeral Guard.
Budi (human male): A middle-aged human male in peak fitness, with short cropped hair under a wide farmers' hat. He usually wears loose-to-no clothing on his upper body to reveal his physique, and can be found about the region performing extreme stunts for show.
Sunday, March 29, 2026
Session 45: Escape to Reality (3/29/26)
Desnova 25
Rickardt and Stellum move to the small island off in the distance where a rowboat was spied, and invisibly sneak upon a scene in the foliage above, where three of the surviving Lay Blade pirates are cooking and discussing the disappearance of their Captain. They are quite surprised when attacked, with the cook going down under a mighty swing from the storm giant, and then the powder monkey Taggit combusts all of his explosives at once, turning the whole islet into a fireball. Stellum takes a massive amount of damage while the plasmoid dives to safety, only to find out that the monk he thought he had beaten up was a wooden decoy. The real monk then calls Rickardt to a duel further up the islet from the conflagration, but is quickly defeated when his wooden style can't defend from the elemental attacks. The whole confrontation is witnessed by the other PCs from the shore, and the Golemeter.
The PCs finally make use of the amulet of the planes to return home, but when cast, it throws them to a different part of their world, an endless span of russet grasslands near a small foreign village. They spy that the inhabitants are humans of a slighter build, and Aldren is sent in to communicate. Though the residents (of Hongyu) have a strange reaction, a bold farmer named Vin warms up to the half-elf, and eventually he and an elder gentleman with better language skills name Schuan accompany Aldren back to the rest of the party, where they exchange tales. It turns out the PCs are in the Tak'fang Empire, near the border of Caowan, on the vast continent of Shara-zai, southwest of Karnovya. After leaving the Tak'fangese hosts some liquor, the PCs use treeportation to return to Zolovny outside the Bloombark Tabernacle. Something is amiss...the wildflower fields show signs of trampling, red hoof-marks in the ground...and Old Shard has been murdered within its walls...
PCs: Aldren, Bjork, Nebol'shoy, Rickardt
NPCs
Navigator Heruway (human male): An unarmed man, slender and fit wearing a
black-dyed vest and white cloths wrapped about his wrists. His hair is shaved
to one side, the rest combed to the other and left in a series of cascading
braids with bone baubles hanging in them, as well as a sharp bone piercing his
septum. His broodish countenance and naturally tanned skin look foreign.
Schuan (Hsin male): An elderly man of some 70-80 years, a thin but long white beard flows down beneath a scarred nose, wizened eyes and thick white brows. His head is bare save for a few flecks of hair and moles, and he leans on a cane cut from a hoe.
Spoony the Cook (human male): A stout man wearing a blood-stained apron, arms
swirling with tribal-patterned tattoos, a cleaver in his hand with bright
feathers pinned through its hilt. He smokes a bourbon-scented pipe which seems
to stay evenly lit and require little maintenance, an eyepatch with a single
ruby at its center over his left eye, and has splotchy, pock-marked red cheeks
glaring out angrily from a short but bristly brown bear.
Taggit the Powder Monkey (hadozee male): A wiry humanoid with thick membranes hanging
below its arms to its back, it is otherwise decked out in a leather vest and
crimson sashes. Its pointed jaw is thick with a goatee, its forehead is
scrunched and its hair is formed into a skullet. Smoke rises from the creature
in several places, behind its ears and from several objects carried in its
sashes, vest and belts.
Vin (Hsin male): The primary 'speaker' of the Hongyu village, middle aged with skin tanned to chestnut hue from his work in the sun. He has short cropped hair beneath a wide-brimmed straw hat, and carries a fork, with a sickle slung through the sash of cream-colored farmers' garments.
Sunday, February 22, 2026
Session 44: All That Skitters (2/22/26)
Desnova 24
With their new giant friend in tow, the PCs decide to examine the island further to find the placement of their antagonists and a potential way out. With Condor's preserved corpse tucked away, they start to retrace their way along the various paths that range from the center of the main island to its shores. They discover an oddity in some of the bases of the isle's guardian statues, that they can be turned as platforms, which uncovers a large blue-faceted gem. In the dark phases on the island, the gem emits a bluish light that targets the southeast of the Isle.
They next find a strange fountain they had missed, with a clockwork fish swimming against the current spewed out of a trident of what they assume to be an image of St. Flume. Rickardt squishes down the water system as far as he can, while Stellum notices something in the fountain's stone beard. Nebol'shoy takes some time to look it over the the party recognizes that it's an amulet of the planes, shaped like a starfish. Unable to use it at the moment, the PCs continue to seek out other statues to realign their bases. They find another on the central Isle and then decide to walk underwater to some of the barrier islets and examine those.
They notice an accumulation of the small jeweled crabs that they encountered earlier on the beaches, most of which are scooting towards a cavern on one of the islets, where they seem to have a symbiotic relation with a colossal version of themselves! Energy attacks seem to reflect off the hide of the crustacean, which has an extra layer of protection from the 100s of miniature jeweled crabs that attach to it! Eventually they are able to crack the carapace and bring low the creature, showering its cavern lair with many of the dead miniatures. The PCs heal the best they can while some of them work at its hide to remove some chunks of the presumably valuable jewels.
They move along to the next islet, which they find hollowed out beneath into a natural cave. The place reeks of dead fish, and guts and fish-bones coat the walls and ledges about the central pool. But they are not alone in this place...a creepy voice reaches them, and it turns out there's an emaciated and seemingly immortal crewmember of Condor's father's craft who has been hiding out here from the other denizens of the island and visitors. Quite blind and quite mad, the man regales the PCs with tales of how he craves the flesh of humans and was a serial killer, skills which made him ideal for food preparation at sea. The PCs do free the creep from the cavern, but leave him on the islet itself, unable to swim away.
They make their way back to the shore and set up camp once they have aimed all three statue bases, which converge upon an outcropping of rock on the south shore of Skorbi. They also note that, while the Lay Blades' vessel seems to have been scuttled in conflict with The Golemeter, a rowboat has escaped to another rocky islet near where they enter the plane. Aldren scouts and notices the massive stone guardians of the Isle have rendered down the Lay Blades' craft into its components and are distributing them elsewhere on the island before returning to their rests.
Desnova 25
After a rest, the PCs decide to approach the further scout the southern beach. Nebol'shoy summons a bird familiar which flies above and notices that there are glass windows or some-such on the stone pillar off the beach. They also notice that the sky starts to darken on the far east of the beach, a surefire sign that the Golemeter is moving...
PCs: Aldren, Bjork, Nebol'shoy, Rickardt
Sunday, January 11, 2026
Session 43: Carnage and Kittens (1/11/2026)
Desnova 23
Mockleg doesn't have a chance as the colossal, emerging turtle devours him in its maws, his staff and other implements flying over the field of flotsam. The creature proceeds to spray gouts of burning steam which dispatch Captain Condor, sending him drowning to the bottom of the pocket plane. The PCs react, with Nebol'shoy and Rickardt flying back to assist them, and Aldren firing off as much ammunition as he can at the massive opponent. Bjork does his best to use bardic magic to mentally halt the creature, with some success, while the PCs switch up their tactics, battering it with spells and monk-fists as much as possible. At one point, Aldren is riding atop the creature, and begins to burn from heat generated through its spines, and it then creates a cyclone of steam which buffets the whole party. As its health is whittled down, it starts to move, and Nebol'shoy transforms into a giant squid to grapple with it, while Aldren follows along the cliffside and Rickardt continues to punch away...
The creature dissolves into a field of blue motes that drift off into this strange plane...leaving little to nothing behind. Condor's drowned corpse is recovered from the depths beneath the wreckage, while the PCs desperately try to recover Mockleg's remains. They find some of his clothing and items, but no trace of flesh or blood, all of which were consumed by the monstrous mythic reptile before it, too, dissolved. After mourning, the PCs decide to try and solve the riddle of the statue floating among the wreckage, dragging it to shore nearby. Using location magic and Rickardt's elemental flight abilities, they drop off Nebol'shoy and Bjork at the turtle's egg-pit above the cliffs, where they discover that one of the eggs is now covered in cracks and bleeding blue light, perhaps reincarnating to take the spot of the guardian they defeated! They also manage to find the statue's foot nearby.
Aldren and Nebol'shoy are flown south, staying low to the trees to avoid the pirates and Flargheist's aerial scouts, and manage to locate the other piece of the statue in the jungle near the fallen abbey. Unfortunately it is in the den of several of the kamadan cubs, obviously the offspring of those they fought in the ruins, and one of them must be dispatched before it can be recovered. The PCs regather on the beach after bringing back the missing limbs of the statue, and then rest and recover in a leomund's tiny shelter.
Desnova 24
The following morning, the petrified statue is reconstructed and Nebol'shoy uses magic to transform it to flesh, and it turns out to be a young storm giant named Stellum, who hails from a place called Maegra. The PCs discern that this is a distant nation from their own world. The giant claims he was abandoned here after being cursed by his cousin, a storm giant witch who didn't want him interfering in her marriage. Very bold and forward, he confers with the PCs about getting out of this blasted plane and back to his home. They determine that either of the opposing parties on the island might have the means to return without Condor's river ritual, and so they march off with Stellum to confront them, dragging Captain Condor's remains along in the bag of holding.
PCs: Aldren, Bjork, Nebol'shoy, Rickardt
NPCs
Stellum (male storm giant): An adolescent, blue-skinned giant standing roughly 15' tall, he has long shock-white hair and the beginnings of a flowing beard. Armored only in a toga, his frame ripples with lean muscle. Scars remain on his arm and leg where they were severed and later reconnected to his body.
Sunday, December 14, 2025
Session 42: The Rile on the Isle (11/30/2025)
Desnova 23
After rummaging around a little further in the egg-pit, the PCs find no more traces of Friedereck's fishing manuals, which they decide might hold the key to their escaping this plane. They scan about the rocky north end of the island and find a garden of flotilla wreckage below the cliffs, but then notice a figure to the south on one of the paths leading to the farm valley, a crab-like humanoid who is scanning the area for any trace of the Ley Blades' quarry. The PCs decide to surround and engage the scout using Nebol'shoy's magic to transport to a nearby tree, and they find themselves entrenched in a melee with about half of the crew of the Maiden Voyager, including their first meeting with Captain Ponce! He is accompany by a human woman with some sort of accordion, the elven lookout they encountered earlier, the crab, which is obviously some sort of berserker, an ounce cabin girl, and another woman, some sort of ship's surgeon.
The PCs gain the initial advantage but are pressed back by the ferocious attacks of the Captain and his first mate. They quite easily fell the four female antagonists, but the Captain uses a whistle to summon forth the roc-parrot which instantly makes a massive impact upon the battlefield. Fortunately, through some crafty moving of the wounded to safety, the already-taxed Captain decides to take his leave, and the roc follows. The PCs recover as best they can, and pick over the bodies to find a few items before they make their next move. They decide to search the abbey ruins once more for some of Friedereck's angling books, to no avail, before circling back to the north and that mysterious flotilla.
It turns out to be a bunch of wreckage of vessels that must at some point have traveled to the Lost Isle, and hung up in them is a petrified statue of some titan missing a hand and leg. There are numerous flags and pennants amidst the wreckage, unknown to the characters, but little of value remains, and being able to see cleanly to the bottom of the demi-plane, there's nothing much below either except for some schools of fish that seek shelter here. Aldren and Rickhardt scale back up to the highlands when they notice something is very wrong. A rumbling, a splash, and a large part of the water's surface seems to be a moving island! They manage to stay out of the way of what appears to be a colossal turtle, but those still over at the flotilla are only made aware when the wreckage begins to shift, and a massive maw emerges as the isle's guardian seeks to deal with another disturbance to its feeding grounds!
PCs: Aldren, Bjork, Nebol'shoy, Rickardt
Captain Rubrik Ponce (human male): A dashing, limber, handsome man with perfect
sideburns and spectacles dyed a deep blue, he wears a crimson tricorn and
enormous, billowing pants which are woven with patterns of narwhals and
sea-stars. He wields a whalebone saber and a rapier with a golden basket hilt
that sheds glittering light as it cuts through the air, and an additional pair
of scimitars are clutched at his belt. He seems to wear a suit of banded
leather below, and has a large bone bird-whistle jangling about his throat on a
cord.
Crawla the Cabin Girl (ounce female): A hunched humanoid feline with her left ear
bitten off and replaced by an array of colorful feathers, she wears a crimson
leather jerkin over ragged beige fur, and breeches set in the pattern of palm
trees. A pair of serrated daggers are clutched in her paws and she has an
extended left front tooth with looks menacing beneath her dark yellow eyes.
Morale Officer Finch (human female): A slim, attractive woman with white streaks through brown hair tied back in a ponytail, she wears a tricorn lilted slightly to the side with an arrogant attitude. A glint of mail lies beneath a fashionable robe of burnt yellow, and a longsword is slung across her back with a fancy basket hilt. In her arms she clutches a concertina whose grating sounds seem to mesh with the breezes surrounding her ship and the cries of birds wheeling above.
Pryvykyn the Lookout (high elf female): A slender, scarred elven woman wearing a low-cut studded leather skirt and tunic, her hair is set in a wedge-like white Mohawk with trailing braids. She has red and blue tattoos on the sides of her head and cheeks, and her pointed ears, lips and chin are pierced with jewelry of bone and gems. A birchwood shortbow is cluthed in one hand while the hilt of a scimitar is stuck through a crimson sash at her belt.
Spirit the Monster Parrot (roc male): An enormous tropical bird with a wingspan of some 40’ or more, it has talons that look as if they could grip horses with little effort, and a beak that could penetrate the side of a ship. Its feathers are decked out in blazing displays of crimson, yellow and indigo.