Pulyana 20, 1423.
Mockleg releases his grip on the lantern and horrifyingly reveals its properties to the party. It is something known as a prison of efirnyy, one of five vessels that were created by a long-dead dwarf sorcerer of infamy, Hradmir Gulac (aka Smite-Eye). Priceless and powerful relics that trap a soul on the ethereal plane, and then can track the unfortunate like a beacon. They also have a built-in security system which generates a shadow creature after an amount of time, and that shadow can kill others, converting them to shadows that will also spawn to guard the device. Mockleg insists that such an expensive and rare item would only be used to trap someone important, and when the PCs make it clear that they'll plan to track down more info and potentially free the soul, the Magician asks to join the party, as he is compelled to see this mercy through.
The group heads back to the Meek & Marrow to rest, but first Nebel'shoy spooks a maid in the bathhouse by making noise through the miner's skeleton. She is terrified, and Rucia, somewhat unaware of the gag, rushes in to save her, obliterating the skeleton and half the inn's cleaning supplies. They then head off to rest, the maid promising to just say that the skeleton exploded. The night is relatively uneventful, only Aldren hears some wailing noise off from the hillside.
Pulyana 21, 1423.
Bjork is stirred from his watch by a hard knocking. It turns out Lubomir the innkeeper is ticked off about the skeleton he bought exploding, and the resulting damage will cost the PCs the remainder of their free stay at the establishment. The PCs (apart from the still-sleeping gnome and Mockleg) head down and help clean it up, and Lubomir is given some coin for his troubles. He also tells them to check out The Flapping Salmon tavern in Zolovny, and he knows the doorman, a dwarf named 'Smoker'. They decide they'll be saying goodbye and making some final stops about Svodnikha before they set out to solve some of the mysteries. Nebel'shoy preserves the upper half of the miner's skeleton to use in a sack with some stuffing as a crunchy body pillow. Lubomir says his farewell to the group, and packs them all some rations they can enjoy from the previous day's leftovers.
Before setting out to retrieve Mockleg's carriage, Bjork and Rucia visit the smiths to try and identify the armor that the frozen minstrel was wearing in the ice cavern. It's apparently from a style of cloth-padded mail that was popular a century or so earlier. The PCs notice that the strange bloody tracks left by the mysterious riders that slew Krykba are starting to fade in the light. They make their way out to the carriage to pull it back, and Aldren finds some massive tracks nearby that might belong to a giant, perhaps another of the creatures like the mighty brute they fought in the cave. They ignore them and return to Svodnikha, where it's decided Mockleg will negotiate with the traders to sell off the carriage and several of the party's extra items. He doesn't get quite as much as he wanted. Nebel'shoy picks up his studded leather at the smith's, and there is also a visit paid once more to Tanka the Wise-woman for some tea (they get a mystery sack of two dozen packets), and some wisdom about what to expect in Zolovny. She recommends visiting the Bloombark Tabernacle and a priest named Old Shard.
At long last, they decide to follow the fading, mysterious tracks along the trail west from whence they originally came to the village, and head in the direction of the Skorbi River, Zolovny and possibly the long-abandoned tower of Smite-Eye himself, which happens to be local. After a few hours on the path, they find a grisly, coffin-sized cage containing the slashed, pierced and burned remains of a human, as well as the pelt of a white Samoyed dog and a red cloth pennant with language on it that they cannot recognize. They realize that this dog-skin might belong to 'Ankles', and despite some disagreement, decide to investigate. Though they attempt their best to stealth towards a nearby camp, Rucia steps on a few sticks and alerts whoever is at the camp. Some insults ensue, while the half-elf tries to creep up on the camp. He finds a small clearing with three tents, a cage containing some more still individuals, and a faintly lit fire-pit. But whoever is shouting with Rucia is not in sight...
Turning to leave, Aldren is struck with a javelin flung from a might arm, and flees bleeding back to the trail and the party. He's healed quickly, and the party approaches, with Nebel'shoy being turned invisible to sneak around and flank the campsite. When they arrive, they are not surprised to be met by a band of shaggy, belligerent humanoids which look like oversized, muscular goblins. A battle breaks out, and though the creatures hit hard, a combination of harassing spells and a pair of critical divine smites upon their warchief manage to win out the day. One of the bugbears manages to escape in the end, fleeing off in the direction of the Skorbi River. The PCs find that one of the three prisoners is Pavli the courier, and he's still alive! The boy weeps when he learns of the fate of his dog Ankles, but he is comforted by Mockleg and the others, who decide to heal him and keep him along with them until they arrive to safety. Despite his grief, Pavli is somewhat excited at getting another crack at peeping the windows at a brothel in Zolovny...
Before setting up the camp for themselves, the PCs search and find a stash of coins, some minor treasures, and a thick short-sword with a blade that glows a faint red in both darkness and light. They settle down and prepare for the next day's journey to the Skorbi River and beyond.
PCs: Aldren, Bjork, Nebel'shoy, Rucia