Sunday, June 26, 2022

Session 11: The Ayes Eyes Have It (6/26/22)

Pulyana 25, 1423.

Within the ritual chamber, they discover a number of animated, crawling hands that dutifully light and snuff out candles around a summoning pentagram. At each of the five points is an unlit fire-bowl which the hands seem to be ignoring. There's a platform set into the wall on which there is a collection of old wooden anatomical dummies, of bipeds and quadrupeds. One of them is actually cast in stone, a dog with a blank collar. Bjork mends the collar, and a name appears in reverse, but in a language the PCs cannot currently understand. They find a crudely painted map on the bottom of the platform, beneath the dolls, and it appears to be of the present region, denoting the tower of old Smite-Eyes in a spiral, as well as a location deeper in the Tzarswald, southeast of Svodnikha, where a 'key' symbol is marked.


Nebel'shoy and Aldren move into another chamber, a ghastly laboratory full of cells, bone-piles, and a gruesome collection of limbs and heads of different creatures suspended from rusted hooks on the walls and ceilings. Bjork and Mockleg note a concealed door in the previous area, and they find an infirmary where various stitched abominations are laid out. Bjork begins to saw off their heads to be safe. Rucia joins his half-elf and forest gnome companion in the laboratory, and uses detect magic, realizing that the humanoid victim in the stocks is actually radiating necromancy! It shakes and shudders, and comes to life, and it's not the only thing in the room...several of the piles of bones and limbs stand up and begin to assault the party, one of which is a minotaur! To make matters worse, one of the cell doors opens and a snake-like skeleton with a skull at its end assaults Aldren nearby. The other PCs make their way towards the ensuing clamor to join in the battle.


The creatures in the stocks is unable to wrench itself free at first, despite its raging, but it does get there. fortunately the PCs have destroyed all the skeletons by the time it is rampaging, but not before taking some damage from the bone-snake, and thus they eventually take down the fleshy abomination. They search the corpses and cells to find several treasure chests, a vat of acid and a basin full of brains and other organs. Bjork and Mockleg begin trying to dig out the collapses stairway in the south of the chamber, while the others head up the stairway to the east. Inside is a bed-chamber and study which contains several named tomes: Abomination: Flesh and Bone Grafting for the Initiate (E. Petrenko)Encyclopedia and Taxonomicon of  Sentient Species, volumes 5 (Karnovya) and 6 (Thault) (Pendulum Press, Nekester, 861); and Opening the Old Wounds of the World (Stasia Vlasov). Rucia also finds a number of sheafs of diagrams and other papers signed off by a Borya Mikhailovich, which he takes upon his person. Andren finds some scholarly clothes in a chest, and strangest of all, Nebol'shoy finds a featureless black rectangle on the floor beneath the bed...


With the paladin holding him, the gnome reaches into the rectangle and feels a death-like cold sucking at his arm. He removes it but takes some necrotic damage. After conferring with Mockleg about the tomes, Rucia decides to throw them down into the black rectangle. Aldren looks over some of the other implements in the bed-chamber, and in a jar of eyeballs, notices that one is animated and staring at him and the others. Even when he shakes the jar, it re-emerges to stare. He covers up the jar, and they leave the chamber behind. Bjork has used his pickaxe to clear up rubble leading to the hill-top, and he hosts Nebol'shoy through. Rucia returns to the ritual chamber to destroy the crawling hands before the party joins their short companion on the hilltop. It is night-time, somewhat crisp and cold and there's a small amount of late autumn snowfall on the Deepwood Barrows.

PCs: Aldren, Bjork, Nebol'shoy, Rucia

Sunday, June 5, 2022

Session 10: King Mushroom's Arrival and Departure (6/5/22)

Pulyana 24, 1423.

The PCs walk it back down the opposing tunnel to find a sloped passaged leading deeper into the hill, and then decide to finish exploring ahead of where they were ambushed by the fungus-things. They find a skeletal corpse impaled by two dozen short bladed weapons, with some cryptic warning in code splayed out on the rock next to it. Aldren claims two of the daggers which seem to have an unusual magnetic attraction to one another, and Rucia takes a ring from the corpse's finger, which is brass, set with a jet and a swirling, unusual quality about it. Bjork takes out a bunch of the blades to mend later for sale. They head back and down the slope, to find an area with a boulder that has a small pool and a blind albino salamander sloshing about. Nebol speaks to the creature but it knows little else but 'hunger' and 'home', and 'strange shapes'.

They find a weak cavern wall which has collapsed into a proper tomb beneath the hill, but before they explore it they had back to a side tunnel full of fungus. Nebel and Bjork begin to clear out the area, but it's slow going, while Aldren sneaks down another tunnel to find a cavern containing six cairns, one of which has a skeletal arm sticking out of it. There's also a large, throbbing mushroom inside. Aldren heads back to gather the others, and they re-enter the cairn chamber. Bjork breaks off the skeletal arm and pokes the giant mushroom, which angers it, and a combat ensues. The fungal creature slams Rucia hard several times and poisons him, but its spore attacks don't pan out and its warning spores are useless since the PCs have already slain the lesser fungus creatures. The paladin finishes it off in a blaze of divine damage and the PCs set about digging up the cairns, each of which (besides the one with the skeletal arm) contains a tribute or token for whoever was meant to be buried there: a withered animal organ on a cord, a pair of bone cuff-links, a leather gauntlet with nail-spikes, a feather that is magical animated to tickle those it touches, and a dagger made of shadow-stuff. They dig up the last cairn and its indeed a dwarf skeleton.



The PCs next head into the tomb chamber, and are ambushed by a trio of undead with the ability to drain their life totals. The battle is grim, but the heroes eventually win out, and search the chamber to find a pair of silver scales and some coins. The sarcophagus up the stairs is empty, but they learn that it once belonged to Efka Deznovya, a Blood Count known as 'The Balancer' for his brutal means of settling disputes among his people. The group uses the chamber for a long rest, and luckily remain undisturbed, though Rucia notices some weirdness with the ring he took from the corpse earlier.

Pulyana 25, 1423. 

Before embarking further into the tomb proper, the PCs return to the fungal tunnel and Bjork and Nebel spend a few hours cleaning it out. At the end of the tunnel they find what looks like a seed pod or womb covered in a fungal film, and inside it contains 8 waxy mushrooms with red caps, in a sort of natural planter or incubator. Nebel digs out six of the stalks, realizing that they could be used as potential reagants for potions. After Rucia forces the stone door to the tomb open, they enter and find a study chamber which looks as if it was ransacked. Rucia finds some scales very similar to his own and his rage begins to build...they next head towards a foyer area and a rotting storeroom, in which they find the corpse of one 'Forna Grazilda', a note written from him to his 'Auntie', and a diamond-studded set of brass knuckles.

It turns out that this old tomb was being used as a hideout for the Brothers Dimm, the local enigmatic thieves' guild, until some rampaging undead, lead by an intelligent leader, assaulted it and took it over for their own ends. Forna was unable to flee in time, but sent ahead some of the other guildmembers to the city of Arkany. The PCs then find a barracks, with a trapped chest that has a map of local Dimm hideouts, including this one and a larger chapter located in Arkany. They manage to smash open the last door in the foyer and find a recreational room, in which they discover a bag of tin, copper, silver and gold candle holders, and two stoppered urns of elderberry jam, one of which makes Nebol quite ill! The next door leads to a proper ritual chamber...



PCs: Aldren, Bjork, Nebol'shoy, Rucia



Sunday, May 15, 2022

Session 9: Bard-ecue, or, how do you like your ribs? (5/15/22)

Pulyana 23, 1423.

The PCs spend the last few hours of the day preparing for Bjork's showdown with Snowcock the Sonorous. After the minotaur changes into his gig suit, they scope out the Zolovny Fairgrounds a little better, seeing if there are any possible obstacles present. Bjork warms up for some of the patrons of the market, earning some coin, especially from Bekked who is trying to find some more drink. After a few more hours, the sun sets, and they begin to hear the sound of low percussion approaching through the village...the challenge is about to begin! Snowcock shows up with his trio of 'Cock-ettes', timpani pounding bodyguards who park themselves menacingly to the west of the stage. After an opening volley of insults and introductions, the bards square off on the creaking wooden gazebo which can barely support their bulk...

The battle is back and forth, with Bjork scoring victories in the first few rounds where his sharp barbs can outclass Snowcock's pathetic 'cow' jokes. But the increasingly impressive performance of the Sonoronous on his lute comes close to evening out the match, so somehow Mockleg's fuckery breaks one of Snowcock's strings! Furious, the bard hurls his stringed instrument out of the arena, and switches purely to his deep, smooth tenor, which booms further insults musically across the Fairgrounds. Nebol'shoy also teases some fuckery, but one of the Cock-ettes gives the gnome a death stare! Bjork abandons the cowbell, draws his frostwine lyre and cools off the audience's drinks while plucking a few melodies, and the battle is pressed once more. Just when it seems like Snowcock's inescapable tenor is going to seal the duel, Bjork distracts him with the pie he purchased previously, which, paraded about with a mage hand spell, distracts Snowcock just long enough to doom him..

In disgrace, the bird-themed bard trounces off the stage and (presumably) out of Zolovny, joined by his most loyal Cock-ette. The other two quit on the spot, embarrassed by their employer's failure. The small but enthusiastic crowd, now sipping their cold beverages, showers silver and copper onto the victorious minotaur, as well as a fresh cooked chicken leg and a pair of undergarments, that it turns out belong to Bekked. Bjork, newly inspired, rejoins his companions, returning the undergarments to Bekked's head, and the group retires to the same wharfside tents they were using the previous. Apart from some gaunt hounds seeking scraps, the rest of the night goes buy peacefully.

Pulyana 24, 1423.

The PCs wake up, make sure their supplies are packed, and say their farewells to Pavli, who is to be escorted by a now (presumably) sober Bekked back to Svodnikha. They discuss their next move, and decide to follow up on Old Shard's sightings in the Deepwood Barrows. After a few hours of Aldren guiding the party to the Northwest, and a near mishap with a slumbering giant bird in the Tzarswald, they arrive at the fell, hilly region, and decide to press a bit further to higher ground. Once they can get a good look about them, they decide to move further west and examine an old structure with an intact but toppled wall. En route, they are assailed by a pair of roving, angry owlbears, which they make quick work of, but not before fatal claw swipes nearly take down Rucia, Nebel'shoy and Mockleg! After the beasts are slain, Aldren collects one of their claws and a bunch of their feathers to use on arrows.



They arrive at last by the toppled wall, and find that this used to be a sepulcher to some lost hero of the Tricentennial War named Helya Gargovich. Soon after, Aldren notices suspicious tracks, which look to be a mob of creatures, perhaps undead, that the fisher-girl had told them attacked her family by the Skorbi River. They press further west in the direction of the tracks, and find a hill where they seem to have multiplied. The hill, it turns out is hollow, and as night falls they decide to proceed inside, finding a pair of old boots that look as if they were meant for stealth. As they press a little further, they find a larger cavern full of massive black fungi with gray stalks, and are attacked by some strange mushroom creatures hidden among the huge fungus...which look to have been dwarves or some similar creature before sprouting the blooms. Aldren notices that they operate almost reactively, like antibodies or puppets that fight in unison to protect the passage. As each is destroyed, it releases a puff of black spores into the air...which cause coughing and sneezing, but nothing else...yet.

PCs: Aldren, Bjork, Nebel'shoy, Rucia

NPCs

The Cock-ettes (human females): 
A trio of women wearing white masks, feathers, and white leather harnesses, they accompany Snowcock the Sonorous around as his fanfare, each performing a timpani but also armed should any trouble go down.

Sunday, April 24, 2022

Session 8: 50 Shades of Pavli (4/24/22)

Pulyana 22, 1423.

After an uneventful rest at the bugbears' encampment, the PCs travel due west through the woodlands to arrive at the Skorbi River. Once they arrive at the banks, they head southwest until they can find a narrow point to cross. Bjork can see the top of a tower some ways off across the River. En route, they nearly encounter a trio of nasty looking, giant hawks which are taking turns picking salmon from the waters. They sneak off and eventually arrive at a 10-15' width portion of the Skorbi, and the troubles fording it begin. After tossing a grappling hook off to a rock formation on the opposite bank, Aldren ties off the rope to a tree and then attempts to pull himself across, instead plunging into the waters, where he is carried about 50' downriver until he finally saves himself (and nearly attacts the attention of another of the giant hawks). An attempt to tie off two ropes by Bjork also fails, and inevitably it is Pavli who suggests they fell a tree tall enough to provide a better support. Rucia tosses Nebel'shoy to the opposite side, and the rest do manage to cross the log, although Bjork takes a dip, easily swimming to the far banks.




Soon encountering a thickly reedy area, great for fishing, they persist along the northern bank of the Skorbi into the evening and beyond, deciding to press for Zolovny. A few miles outside the village, Nebel'shoy notices a place where some trees have been broken (or fallen), and there are a number of clicking and hooting sounds that seem unusually frequent. The party decides not to press their luck investigating the strangeness, and soon arrives at the up-all-night riverside village. Rucia hatches a plan to procure lodgings for Pavli at the House of Drawn Veils, and manages to trade some healing for the brothel's employees in return for a basement storage cot where the boy might remain safe. As it turns out, the basement is also where some of the brothel's kinkier chambers lie.

Meanwhile, the rest of the group arrives at the Flapping Salmon where they brave a bustling, rowdy crowd to get a 'private' booth. Nebel'shoy introduces himself to Smoker, a dwarf bouncer who knows Lubomir, and Mockleg teaches Aldren some gambling tricks, earning some coin for them both. Bjork tries to find the stage, and when he does, he kicks off a drunkard. The minotaur's first performance does not go so well, but after reading the room he launches into a gypsy ballad that rouses the crowd. He also rouses the interest of an old rival, Snowcock the Sonorous, who shows up and then challenges Bjork to a bard-off the following night at the Fairgrounds. The minotaur accepts, and Rucia shows up and then threatens violence about Snowcock, which results in the dragonborn getting tosses from the Flapping Salmon for the foreseeable future. Mockleg chases after him.

The group heads off to the Fairgrounds to check out the night market stalls, and Bjork buys a pie once they find out that Snowcock frequents the place. They also see a knife-throwers' cutlery outlet, and meet an alchemist who sells them a questionable concoction. Rucia unsuccessfully dons Mockleg's fake beard to try and get back into the Salmon, but literally nobody is falling for it. The PCs buy a pearl and Mockleg is able to identify the Frostwine Lyre for Bjork. The dragonborn and Mockleg head back to the brothel to check on Pavli, and Rucia meets a Soverat soldier named Bekked en route, who leads him there to meet Senior Lieutenant Strada, who commands the slovenly local garrison. When they arrive, Strada is outraged at being disturbed, but after hearing out the dragonborn orders Bekked to transport Pavli back to Svodnikha and help the villagers there who have recently lost Captain Krykba. Bekked passes out drunk in the basement near Pavli's cot, while Mockleg disappears, and Rucia sleeps in the nearby woods. The other PCs find an abandoned tent near the Slack Mallard vessel at the docks, and gets their rest, although a drunk almost interrupts them.

Pulyana 23, 1423.

In the morning, nobody seems to be able to find Mockleg, but the rest of the PCs reunite near the brothel. They set out to the Trawlers' Union to find Ekaterina Belov, the survivor of the supposed undead near the reedy stretch of river. Aldren buys a yellow poisonous frog off a peasant girl and then lets it free into the Skorbi. Once they meet Belov, she tells them her tale, that her father, brother and a family friend were devoured but she was able to flee (the PCs had earlier found the chewed remains of one of them). She claims the undead were a 'carpet of forms', not only some which fit Rucia's description but also wolves and other humanoids, led by a haunting, chanting voice. They ask her about the beads they found in the corpse's pocket, and it was probably a gift for her deceased family friend via his daughter. They thank Ekaterina and give her some coins, and she offers to row or fish for them if they need. They then set off to speak with Old Shard, whom Taanka referred them to, and they pass by the Ganelari Family camp before arriving at the Bloombark Tabernacle, a beautiful church that blends in naturally with the woodland and wild flowers around it. They meet the dwarf priest, who it turns out was once a lover of Taanka's, and is excited to sample her tea once more.

He tells them that there has been increased undead activity within the Deepwood Barrows to the North, and that he fears it may spill into Zolovny before long; the PCs decide to investigate once their business at the village is complete. They bid the dwarf farewell, and head back to see if they can track down Mockleg. Nebel'shoy creates an illusion of the magician's wooden leg above the village, but only one local scamp notices, and when he learns of the upcoming bard-off, he warns Bjork that he will need good luck. They finally locate Mockleg at the Flapping Salmon eating lunch with Pavli, and then Bjork prepares for his upcoming showdown with the pompous Snowcock...

PCs: Aldren, Bjork, Nebel'shoy, Rucia

NPCs

Bekked (human male):
A drunken, low-ranking soldier of the Zolovny Soverat with a thick moustache wet with sweat and vomit. Carries a fighting spear and wears a lop-sided iron helm. Beyond gullible.

Ekaterina Belov (human female): A girl of early teenage years, she has a dirt-streaked face with large brown eyes, and boyish, tightly cropped curly brown hair that she packs into a gray wool cap. She wears a white apron, smeared with fish and worm guts, and several pouches that seem packed with dirt and who knows what else. Beneath she has on a leather pair of breeches and galoshes over her shoes. A knife and small fish-beating club are tucked into her apron’s sash, and she swings a bucket from which come the croaks of several frogs.

Grigorii Goryachev (human male): 
A large, fat-armed man with a bushy, long but well-kept mane of hair that hangs nearly down to his waist. His arms and shoulders are coated in tufts of body hair, clearly visible around his sleeveless leather jerkin. His facial features remind one of a hedgehog, with a slightly pug nose and a chin bristling with whiskers the same brown shade of his hair. He’s constantly grabbing and shaking various bottles and then pouring them en masse into mugs and tumblers that line the bar-top, and he maintains a wide grin as if he’s  heard a patron’s funny joke or just really enjoys his trade.

Lukeyka (human male): An elderly man with wispy, greasy white hair, decked out in an apron and with a pick of thick spectacles with warped glass, causing his eyes to look in two opposite directions to the sides of whomever he is speaking. He runs an alchemical stall at the Zolovny Fairgrounds, from which he sells all sorts of potions, mostly with ill effects to those who imbibe them.

Madame Iulyana (human female): A stately, graying woman who looks as if she once have been a treasured beauty of Brazoskov, she wears a fine robe of cream and crimson, and her hair is held up in an elaborate bun by a number of gem-tipped hairpins, ruby and sapphire and emerald. The nails on her wrinkled hands have been painted gold, and the web of Crow’s feet around her sharp, deep blue eyes betrays her calm, calculating demeanor. She carries a ledger and quill, as well as a wooden fan and a purse suspended on a golden chain through her belt.

Old Shard (dwarf male): A bare-chested dwarf knotted in muscle, he wears the brown breeches of a peasant, held up by a twine belt, and a forest green cloak is draped down his back. He is older than most you’ve met of his kind, with long, thick gray and brown hair and a braided beard that seems to have formed into dreadlocks out of mere neglect. The left side of his face has been heavily raked with a claw, and the pink and white scars surrounded a clouded, sightless eye. He wields a long oak staff with the leaves still attached, and a spear tip with a raccoon tail attached. He doesn’t look to have washed in several weeks, and emits a musky smell which is half comfortable and half repulsive.

Senior Lieutenant Strada (human male): 
A man looking no older than 30 winters, he has tawny-colored hair that hangs messily down to his shoulders, and a short but bushy moustache to match. His Soverat duster is splashed with mud, his rank pips disorganized and some barely hanging by a thread. The navy blue dress shirt is heavily stained, and several of the buttons missing, giving you a glimpse of chest hair that matches the rest. He reeks of at sweat, ale, rotja, and several other spirits all at once, and waves about a brass-handled shashka recklessly in its sheath while he walks and speaks.

Smoker (dwarf male): A squat dwarf of indeterminate age, he stands a shoulder shorter than others of his kind, a wide-brim hat tightened around his head with a brass-buckled belt. He’s garbed in studded leather armor and a duster that’s been cut off to fit him, and its ragged edges drag along the dirt of the village when he moves. A large wooden pipe, carved elaborately with images of satyrs and winged fey, spews a dense, sweet smoke from the corner of his mouth, and his nose looks as if a club has been taken to it. He glares at you with dark eyes beneath a mono-brow, and packs a pair of exotic flintlocks on a strap across his chest, and a broad knife in his belt.

Snowcock the Sonorous (human male): A large, proud slab of a man bedecked in a magnificent coat of white down-feathers speckled in black. His head is blocky, his jawline square, and his black, pony-tailed hair covered in a white, feathered cap with a black beak above his brow. Fat sideburns streaked with silver flank his face, and he bears a wind-up timepiece of lacquered birch about his neck. A small ash mandolin is slung over his shoulder, and a goatskin tambourine from his belt.

Vanisza (D'vryn female):
A narrow woman who disguises her age with black hair dye, she runs a jewelry stall at the Zolovny Fairgrounds which sells all manner of gems.

Sunday, March 27, 2022

Session 7: Titties are for everyone (3/27/22)

Pulyana 20, 1423.

Mockleg releases his grip on the lantern and horrifyingly reveals its properties to the party. It is something known as a prison of efirnyy, one of five vessels that were created by a long-dead dwarf sorcerer of infamy, Hradmir Gulac (aka Smite-Eye). Priceless and powerful relics that trap a soul on the ethereal plane, and then can track the unfortunate like a beacon. They also have a built-in security system which generates a shadow creature after an amount of time, and that shadow can kill others, converting them to shadows that will also spawn to guard the device. Mockleg insists that such an expensive and rare item would only be used to trap someone important, and when the PCs make it clear that they'll plan to track down more info and potentially free the soul, the Magician asks to join the party, as he is compelled to see this mercy through.

The group heads back to the Meek & Marrow to rest, but first Nebel'shoy spooks a maid in the bathhouse by making noise through the miner's skeleton. She is terrified, and Rucia, somewhat unaware of the gag, rushes in to save her, obliterating the skeleton and half the inn's cleaning supplies. They then head off to rest, the maid promising to just say that the skeleton exploded. The night is relatively uneventful, only Aldren hears some wailing noise off from the hillside.

Pulyana 21, 1423.

Bjork is stirred from his watch by a hard knocking. It turns out Lubomir the innkeeper is ticked off about the skeleton he bought exploding, and the resulting damage will cost the PCs the remainder of their free stay at the establishment. The PCs (apart from the still-sleeping gnome and Mockleg) head down and help clean it up, and Lubomir is given some coin for his troubles. He also tells them to check out The Flapping Salmon tavern in Zolovny, and he knows the doorman, a dwarf named 'Smoker'. They decide they'll be saying goodbye and making some final stops about Svodnikha before they set out to solve some of the mysteries. Nebel'shoy preserves the upper half of the miner's skeleton to use in a sack with some stuffing as a crunchy body pillow. Lubomir says his farewell to the group, and packs them all some rations they can enjoy from the previous day's leftovers.

Before setting out to retrieve Mockleg's carriage, Bjork and Rucia visit the smiths to try and identify the armor that the frozen minstrel was wearing in the ice cavern. It's apparently from a style of cloth-padded mail that was popular a century or so earlier. The PCs notice that the strange bloody tracks left by the mysterious riders that slew Krykba are starting to fade in the light. They make their way out to the carriage to pull it back, and Aldren finds some massive tracks nearby that might belong to a giant, perhaps another of the creatures like the mighty brute they fought in the cave. They ignore them and return to Svodnikha, where it's decided Mockleg will negotiate with the traders to sell off the carriage and several of the party's extra items. He doesn't get quite as much as he wanted. Nebel'shoy picks up his studded leather at the smith's, and there is also a visit paid once more to Tanka the Wise-woman for some tea (they get a mystery sack of two dozen packets), and some wisdom about what to expect in Zolovny. She recommends visiting the Bloombark Tabernacle and a priest named Old Shard.

At long last, they decide to follow the fading, mysterious tracks along the trail west from whence they originally came to the village, and head in the direction of the Skorbi River, Zolovny and possibly the long-abandoned tower of Smite-Eye himself, which happens to be local. After a few hours on the path, they find a grisly, coffin-sized cage containing the slashed, pierced and burned remains of a human, as well as the pelt of a white Samoyed dog and a red cloth pennant with language on it that they cannot recognize. They realize that this dog-skin might belong to 'Ankles', and despite some disagreement, decide to investigate. Though they attempt their best to stealth towards a nearby camp, Rucia steps on a few sticks and alerts whoever is at the camp. Some insults ensue, while the half-elf tries to creep up on the camp. He finds a small clearing with three tents, a cage containing some more still individuals, and a faintly lit fire-pit. But whoever is shouting with Rucia is not in sight...



Turning to leave, Aldren is struck with a javelin flung from a might arm, and flees bleeding back to the trail and the party. He's healed quickly, and the party approaches, with Nebel'shoy being turned invisible to sneak around and flank the campsite. When they arrive, they are not surprised to be met by a band of shaggy, belligerent humanoids which look like oversized, muscular goblins. A battle breaks out, and though the creatures hit hard, a combination of harassing spells and a pair of critical divine smites upon their warchief manage to win out the day. One of the bugbears manages to escape in the end, fleeing off in the direction of the Skorbi River. The PCs find that one of the three prisoners is Pavli the courier, and he's still alive! The boy weeps when he learns of the fate of his dog Ankles, but he is comforted by Mockleg and the others, who decide to heal him and keep him along with them until they arrive to safety. Despite his grief, Pavli is somewhat excited at getting another crack at peeping the windows at a brothel in Zolovny...

Before setting up the camp for themselves, the PCs search and find a stash of coins, some minor treasures, and a thick short-sword with a blade that glows a faint red in both darkness and light. They settle down and prepare for the next day's journey to the Skorbi River and beyond.

PCs: Aldren, Bjork, Nebel'shoy, Rucia