Starting Wealth & Equipment: At 1st level, use equipment kits as per your Class and Background in the Player's Handbook, and normal starting wealth, although you may also spend that as part of your initial build. Characters coming in at higher levels will use the 'Starting Equipment at Higher Levels' chart, on page 43 of the Player's Handbook.
Starting Level: 1st, or at the same level as your dead/retired character, but with the minimum XP for that particular level.
Feats: At higher levels, you may indeed select Feats in place of your Ability adjustments.
Classes & Specializations
Artificer: Alchemist, Armorer, Artillerist, Battle Smith, Cartographer, Reanimator.
Barbarian: Path of the Berserker, Path of the Wild Heart, Path of the World Tree, Path of the Zealot.
Bard: College of Dance, College of Glamour, College of Lore, College of Spirits, College of the Moon, College of Valor.
Cleric: Arcana Domain, Grave Domain, Knowledge Domain, Life Domain, Light Domain, Trickery Domain, War Domain.
Druid: Circle of the Land, Circle of the Moon, Circle of the Sea, Circle of the Stars.
Fighter: Arcane Archer, Banneret, Battle Master, Champion, Eldritch Knight, Psi Warrior.
Monk: Warrior of Mercy, Warrior of Shadow, Warrior of the Elements, Warrior of the Mystic Arts, Warrior of the Open Hand.
Paladin: Oath of Devotion, Oath of Glory, Oath of the Ancients, Oath of the Noble Genies, Oath of Vengeance.
Ranger: Beast Master, Fey Wanderer, Gloom Stalker, Hollow Warden, Hunter, Winter Walker.
Rogue: Arcane Trickster, Assassin, Phantom, Soulknife, Thief.
Sorcerer: Aberrant Sorcery, Clockwork Sorcery, Draconic Sorcery, Shadow Sorcery, Spellfire Sorcery, Wild Magic.
Warlock: Archfey Patron, Celestial Patron, Fiend Patrol, Great Old One Patron, Undead Patron, Vestige Patron.
Wizard: Abjurer, Bladesinger, Conjurer, Diviner, Enchanter, Evoker, Illusionist, Necromancer, Transmuter.
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